Chapter 1 - Class - Character Kits - Other Kits
Sharpshooter
Note: This kit is taken from the book Skills and Powers.
Sharpshooters devote their time and effort to becoming extremely
proficient with missile weapons. They might be experts with thrown weapons such as the
dagger or hand axe. Some make their living as trick-shot artists in carnivals and circuses.
Sharpshooters may be military specialists assigned to attack and dispose of enemy
officers, wizards, airborne foes, or even enemy sharpshooters. Others might be classic
archers, able to split an opponent’s arrow in a target or knock a foe’s weapon from his
hand.
Social Ranks: Sharpshooters usually come from middle-classed families who have
money to spend on weapons and lessons. Roll 2d6 to determine the social rank.
2d6 roll Rank
2–6 Lower Middle Class
7–12 Upper Middle Class
Requirements: A sharpshooter must have a minimum Dexterity/Aim of 13. Bugbears, lizard men, minotaurs, ogres, and wemics cannot become sharpshooters. This
kit is barred to wizards and priests (although the DM may allow some specialty priests,
such as druids, to become sharpshooters).
Weapon proficiencies: More than half of a sharpshooter’s initial weapon
proficiencies (or at least six character points) must be allocated on missile weapons.
Expenditures for missile weapon specialization or style specializations involving missile
weapons count toward the requirements.
Nonweapon proficiencies: Bowyer/fletcher, hunting, heraldry, riding,
weaponsmithing.
Equipment: A sharpshooter’s first concern is making sure he has enough arrows or
other missile weapons. After that, he can purchase whatever armor and equipment is
appropriate to his adventuring class.
Traits: Ambidexterity, keen eyesight, keen hearing, lucky.
Benefits: Sharpshooters gain a +1 bonus to attack and damage rolls with one
particular missile weapon. The weapon must be chosen at the time of the character’s
creation. This bonus does not apply to a hurled missile weapon when it is used in melee
combat. For example, if a sharpshooter threw a spear at an oncoming hobgoblin, he could
apply the bonus. If he waited until the hobgoblin closed to melee range, the bonus is no
longer applicable.
Hindrances: Because a sharpshooter concentrates on missile weapons, he suffers a –
1 penalty on initiative rolls for melee combat.
Wealth: Standard for the character’s class.