Locrin - Keldorian - Priests - Gods
Locrin is the leader of the Keldorian pantheon. He is the God of Luck, and the God of Weather. His life has taught him that everything is cyclical and that everything must happen sooner or latter.
He was wandering the world one day and found a fair maiden that he implusively decided he must marry. He raised Addmere up to become a Goddess to be the mother of his children. Knowing his brother's ambitions for his children Locrin's brother Trask deceived Addmere into giving birth to Retaw, there by stealing Locrin's only daughter.
Role-playing Notes:
Priests of Locrin are often the life of the party. Because of the senior status of their god they are seen by many as being associated with merry-making and good times.
Gods Information
Alignment: CG
Worshiper's Alignment: Worshipers of Locrin are always good, with a variety of law, neutral and chaos depending on the sect
Area of Control: what aspects of life the God controls
Symbol: A pair of dice, or a circle made of waves
Avatar Information
Notes and descriptions of how the God's Avatar appears.
Str | Dex | Con | ||
Int | Wis | Cha | ||
MV | SZ | MR | ||
AC | HD | HP | ||
#AT | THAC0 | Dmg |
Special Att/Def: description of the special attacks, defenses, and abilities of the Avatar
Worshipers Requirements
Requirements: Priests of Locrin must have a Wisdom of 14 or higher and an Intelligence of 14 or higher.
Alignment: Priests of Locrin can be Chaotic, Lawful, or Neutral but must be Good
Turning: Turn
Armor: Any Armor
Weapons: Any, at least melee weapon and one missile weapon
Level Limit: There are no limits to how many depths a priest of Locrin can achieve
Hit Die: D8
Spheres
Major: All, Chaos, Creation, Divination, Healing, Law, Sun, Thought, Time,
Minor: Astral, Guardian, Elemental, Numbers, Protection, Wards, Weather,
Powers:
1st level - the Gambling Non-weapon proficiency for the Chaotic Sect
1st level - the Investigation Non-weapon proficiency for the Calming Sect
1st level - the Law Non-weapon proficiency for the Lawful Sect
3rd level - The Investigation Non-weapon proficiency to learn how to examine problems for the Lawful and Chaotic Sects
3rd level - The Diplomacy Non-weapon proficiency to learn how to negociate problems for the Calming Sect
6th level - the Gambling Non-weapon proficiency to learn how to take chances for the Calming and Lawful Sects
6th level - the Law Non-weapon proficiency to learn boundaries for the Chaotic Sect
Duties of the Priesthood
Description of what the Priesthood's overall goals and activities are centered around.
Known Worshipers
descriptions and or links to characters
- Grand Temple of the Dolphin - Osterhold on Borinquen