Metamagic
Metamagic is a special term used by erudite and educated wizards to describe a single class of spells and magical items - those powers that alter or affect other magical spells and items. Meta magic spells do not directly affect people, objects, or events. Instead, the powers of metamagic are used to alter the fabric of spells themselves. Through metamagic spells, such as far reaching or squaring the circle, the once inviolable limits of a spell can be altered. Range, duration, casting time, area of effect, and even sound and color can be tailored through the use of spells from this collection of spells.
Although the concept of metamagic has existed since the beginning of magical study, it has generally been ignored by most wizards, who have been far more interested in spectacular effects and immediate results. However, a few independent researchers have continued to explore and expand this esoteric field of study. Each of these spells belongs to a particular School of magic with the normal restrictions for specialists.
Known Metamagic Spells:
- Augmentation I - 3rd - Invocation / Evocation
- Augmentation II - 6th - Invocation / Evocation
- Dilation I - 4th - Alteration
- Dilation II - 6th - Alteration
- Divination Enhancement - 4th - Evocation
- Extension I - 4th - Alteration
- Extension II - 5th - Alteration
- Extension III - 6th - Alteration
- Far Reaching I - 3rd - Alteration
- Far Reaching II - 4th - Alteration
- Far Reaching III - 5th - Alteration
- Mordenkalnen's Celerity - 4th - Alteration, Invocation
- Rary's Mnemonic Enhancer - 4th - Alteration
- Squaring the Circle - 3rd - Alteration
- Re-Target - a very rare priest 4th level spell from the spheres of Combat and Protection that allows the caster to change the target of a spell cast by a mage at the priest.