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Chapter 5
This section tries to quantify with game mechanics things that would otherwise be left open to wide interpretation.
- Aging
- Agriculture & Holdings
- Animal Companions and Mounts
- Calendars
- Campaign Continuance
- Coins
- Containers
- Disease
- Drain Recovery
- Extraordinary Senses
- Festival Events
- Gems
- Holidays
- How Far Can I See
- Invisibility
- Languages
- Magic Resistance
- Mining
- One Round Behind
- Opposed Ability Checks
- Other Planes
- Retired Characters
- Rules of Heraldry
- Ships and Water Travel
- Sleeping
- Spell Duels
- Surprise
- Treasure
- Vassalage
- Watches
Chapter 4 <- -> Appendix A